has come to my attention that many of you Weekend Wizards, MMO
Mauraders and Table Top Terrors have been having a field day with the
hapless denizens of a myriad of paper dungeons and digital catacombs.
You have battled a kingdom of orcs, subdued a red dragon and banished an
ancient necromancer…all without so much as a single bead of sweat upon
This hardly seems like ‘fair’ play….
After all, where is the glory in decimating a foe that you never face?
I, therefore, invite you to enter my world. Not with paper and pencil or keyboard and mouse but with body and soul. You certainly don’t have to be a “gamer” to participate. In fact, many of the most successful adventurers who enter my domain aren’t familiar with such trifles. You see, in this game, the adventurer is YOU, not some pixelated warrior or bit of paper. YOUR decisions, YOUR skill, YOUR wit and YOUR cunning will determine whether you survive or whether meet your fate in the darkened caverns of Atoll….
The rules are simple, so please take note.
You mortals have a tendency to be…unpredictable. The rules exist to protect you, your enjoyment and the enjoyment of the audience. Your adherence to the rules is mandatory. Should you forget and violate a rule, one of my minions will remind you of the rules. Listen to them! Repeated infractions will result in you promptly being removed from the game.
You are free to do what you will, but be prepared for the consequences of any actions you take.
THE QUEST: Your PARTY will be presented with a QUEST or PROBLEM to solve. The QUEST is the story we have prepared for you. Do as you wish, as long as it advances the story.
USE GRAND GESTURES: When casting, use big arm movements and speak in a loud, clear voice.
SPELL EFFECTS ONLY WORK ONCE: For example - no matter how many spells your party casts you can only HEAL once. FEEL BETTER and I DON’T HURT THAT BAD are both HEALING spells. Only the first will work. The second would automatically fail.
YOU HAVE A LIMITED NUMBER OF SPELLS: In the Archipelago your PARTY is limited to between 6 and 12 spells. You won't know how many until you exceed your limit and your spell fails.
DAMAGE CANCELS CASTING: Getting WOUNDED or KILLED while casting cancels the spell. The spell automatically fails and will will count against your total.
SPELLS THROWN AT THE SAME TIME CANCEL OUT: This means that if two characters start waving their arms and overlap each other during casting, neither spell will work and the Party will lose ONE spell.
Spells are your most valuable resource. Use them wisely.